So I've already performed some changes to the list, as well as come up with something of a "want list"
+ Force of Will
+ Thirst for Knowledge
- Blue Elemental Blast
- Red Elemental Blast
+ Tombstalker
First things first, something for the combo players: I've added a "Joker" card, quite literally with "The Joker" from Marvel's Vs. card game. Here's what it does: it allows the drafter to replace it with a single card from outside the pool of drafted cards during deck construction. In a sense, it is a replacement for the Wishes, most of which have been major Constructed players, without the clunkiness of having to look through the Cube for a particular card every time a Wish is cast.
If Joker turns out to be waaay too powerful (I'm 95% fine with 1st pick always) , we'll replace him with 4 of the judgement wishes (all but death) and you pick something outside the drafted pool that the card says you can search for, but only once and only during deck construction.
Crystal Vein is pretty much a placeholder for either City of Traitors or ideally Mishra's Workshop (ha ha).
Affinity could be removed totally, but I was hoping to sway away from all the decks just being midrange or control and throwing five drops at each other. Maybe adding some esper stuff from Alara block could help (Esper Stormblade seems a worthy addition, but I'm unsure what after that). Other than that, arcbound stinger and Quumulox from Mirrodin could be good. Adding borderposts could help affinity a bit.
Maybe removing Cycling subtheme would open some space for all that.
I've already added Disenchant and Quasali Pridemage, hopefully the addition of Maelstrom Pulse and Vindicate will give us enough enchantment removal but not too much that disenchant/naturalize are always 15th picks.
Anyone who's gotten this far should know that goblins is a solid strategy but one that might go away. Currently there's 21 goblin cards in the pool, including all 4 goblin lords. Somebody should try them out if they seem open. Nobody got a chance to play them in the last draft as I was drafting a sick U/W control deck and nobody else knew that goblins ran deep.
Most of the crazy two card combos are around, so if you see one try to get the other. Here I'll say to Remy: I'm fine with Donate always going 15th pick as Illusions combos with a few other cards as well as the rest of blue is ridiculously strong so some filler isn't minded terribly.